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Update 25 September 2026

25 September, evening: Ashran, full Auchindoun, Broken Shore, Starfall, launcher 1.7.1

Date and build: 25 September 2026, 7.3.5.26365

Since the morning news there have been three restarts with fixes (the last one on 25 September at 14:40 UTC), and launcher 1.7.1 was released. Below is everything that changed during the day.

Ashran

  • Ashran works as a shared open world, as on retail: you walk out of the Stormshield (Alliance) and Warspear (Horde) gates straight into Ashran with no loading screen, and back the same way.
  • There is one shared battle for the whole server: players of both factions are in the same Ashran and see each other. You can take part from level 100.
  • Capture points, Ashran events, graveyards and the gladiators at both bases from the very start of the battle all work.
  • Subzone bonuses: at your own base, tower and outpost you receive their bonus; it is removed when you leave the subzone.
  • Artifact Fragments are handed in to your faction leaders with the dialogue option «Take all of my Artifact Fragments!». Only whole fragments are taken, each one gives 3 honor and 5 reputation. Three Horde leaders that used to be disabled now accept fragments too.
  • The Stormshield sentinels attack only hostile players. Ashran creature health no longer grows with the number of players.
  • Not there yet: the rare creatures and the Herald, and the routes of Kronus, Fangraal and the captains — there is not enough retail data for them.
  • In the morning Ashran was enabled for testing, but it turned out to be bound to the wrong zone and acted inside Stormshield and Warspear. We switched it off and reworked it — this is the fixed version.

Auchindoun

  • The dungeon can be completed from start to finish. After Nyami, once the demons in his hall are killed, Azzakel appears. Then the Soul Transporters take you through the platforms of Durag, Gul'kosh and Grom'tash to Teron'gor.
  • Teron'gor no longer stays invulnerable after 75% health — the fight can be finished. Teron'gor's chest stands where it does on retail.
  • The first half of the dungeon is populated from retail data: 131 creatures added, extra and duplicate ones removed, including the second Nyami.
  • Vigilant Kaathar is now the correct creature: killing him counts for the dungeon achievements. If you relog after clearing his hall, Kaathar still becomes hostile.
  • After Nyami dies, the walls of the ritual hall are removed — after a wipe you can run back from the entrance.

Broken Shore

  • The Broken Shore world bosses (Si'vash, Brutallus, Malificus, Apocron) appear only while the Nether Disruptor is active or under attack: one boss per cycle, and the boss changes with every new construction. Before, they rotated weekly regardless of the building.
  • While the Nether Disruptor is active or under attack, its building and the Unstable Nether Portals are visible on the shore.
  • When a building is complete, Commander Chambers offers the quest The Mage Tower, The Command Center or The Nether Disruptor. An object to complete the construction appears at the building, and the quest completes with the building's unlock scene. Before, these quests could not be completed.
  • Elite Strike missions: while the Command Center is active or under attack and you have completed The Command Center, three such missions can appear among your class hall missions. Our mission selection is random — there is no separate offer as on retail.
  • The Mage Tower and War Councilor Victoria now stand permanently (before, they appeared through an event for 3 days out of 6). The artifact challenges themselves do not work yet.
  • Boons: three more now work. Light As a Feather — water walking while mounted. Reinforced Reins — you can use objects without dismounting. Seal Your Fate — while the Nether Disruptor is active or under attack, you can complete a quest every day for a free Seal of Broken Fate (one quest for each of the three days, each day's quest only on its own day).
  • Together with the two earlier ones, 5 of the 12 boons work. The other seven have no effect yet: on retail their logic existed only on the server, their chances and rewards were never published, and we did not want to make them up.
  • Contributions are still made through the dialogue at the construction table — the retail contribution window is not connected yet.
  • Right now the Command Center and the Nether Disruptor are being built (goal: 10 contributions). The sooner the contributions come in, the sooner the world bosses, portals and boons open up.

Mists of Pandaria and Warlords of Draenor

  • 22 missing quest NPCs have been placed — more than 30 quests that could not be picked up or turned in are now available: Spires of Arak, Talador, Nagrand, Gorgrond, Townlong Steppes (Shado-Pan), Kun-Lai Summit, Valley of the Four Winds, the Jade Forest.

Druid: Starfall

  • Starfall deals damage again in phased areas (for example in Stormheim and many quest zones) — before, the spell area could not see enemies there. The same bug affected other player ground-area spells that work the same way (for example Rain of Fire) — fixed for all of them.
  • The Echoing Stars artifact trait works: a Starfall hit deals an extra hit to another enemy in the same area.
  • The number of hits is 9 over 8 seconds, as in the spell tooltip (it was 10).

Launcher 1.7.1

  • The launcher updates itself; you can also download the installer on the website.
  • We found the cause of the «World of Warcraft installation files are corrupted» error: older launcher versions could resume game archives on top of an unfinished folder and mix data from different versions. Now the launcher detects such a storage, downloads nothing on top of it and offers «Repair game storage».
  • «Repair game storage» (the main button or Settings → Downloads) re-downloads only the game archives, about 96 GB. Addons, interface settings and screenshots are not touched.
  • Unfinished archives are now downloaded from scratch instead of being resumed.
  • «Verify» honestly checks the checksums of all downloaded archives (archives the game has extended itself and its indexes are left alone). It takes a while — about 96 GB is read from disk — but it finds real damage. While the storage is damaged, being repaired or being verified, the Play button is unavailable.
  • The launcher log opens in Downloads: the «Launcher log» block, «Open» button. If the game does not download or start, please attach the log to your bug report.
  • You can no longer choose a game folder inside the launcher folder. If the game is already there, the launcher warns you and does not install its own updates, and when you uninstall the launcher it asks whether to delete the game.
  • Important: do not keep the game in the launcher folder (%LOCALAPPDATA%\Programs\Azeron). The previous version's installer wipes that folder completely during an update, so when updating from 1.7.0 to 1.7.1 a game stored there may have been deleted. If that happened, install the game into a separate folder, for example C:\Games\Azeron.

«Deaths of Chromie»

  • The scenario is in progress: the second stage (the scenario creatures and the bosses of the four shrines) is on the server, but the scenario is still closed to players and the chain quests are disabled. We will post separately when it is ready.

If anything on this list still reproduces, please post in bug reports, ideally with a screenshot and your character name.