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Спасибо за сообщение! Причина нашлась: зачёт получали только те, кто в момент прихода Куренайского пленника к развилке стоял не дальше 10 метров от него, — поэтому фраза прозвучала, а задание не засчиталось. Мы это исправили. Сервер перезапущен, и теперь задание засчитывается всем, у кого оно взято и кто находится в пределах 50 метров от пленника, когда он доходит до конца пути. Заодно вернули то, чего в задании не хватало: по дороге на пленника дважды нападают засады Мутной Крови (сразу после взятия задания и на полпути) — защищайте его, он сражается вместе с вами. Также вернули его настоящие реплики, он встаёт с колен, когда отправляется в путь, а пока он идёт, задание у него повторно не взять. Если пленник погибнет, он появится снова через пару минут — тогда откажитесь от задания и возьмите его заново. Задание у вас осталось невыполненным — откажитесь от него и возьмите заново, путь начнётся снова.
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Thanks for the report! We found the cause: credit was given only to players standing within 10 yards of the Kurenai Captive when it reached the fork, so the line was said but the quest was not credited. We have fixed this. The server has been restarted, and now the quest is credited to everyone who has it and is within 50 yards of the captive when it reaches the end of the path. We also restored what the quest was missing: on the way the captive is ambushed twice by the Murkblood (right after you accept the quest and about halfway) — protect it, it fights alongside you. Its proper lines are back too, it stands up when it sets off, and the quest cannot be taken from it again while it is walking. If the captive dies, it reappears after a couple of minutes — abandon the quest and take it again. Your quest is still incomplete — abandon it and take it again, and the escort will start over.
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Thanks for the report! We found the cause: credit was given only to players standing within 10 yards of the Kurenai Captive when it reached the fork, so the line was said but the quest was not credited. We have fixed this. The server has been restarted, and now the quest is credited to everyone who has it and is within 50 yards of the captive when it reaches the end of the path. We also restored what the quest was missing: on the way the captive is ambushed twice by the Murkblood (right after you accept the quest and about halfway) — protect it, it fights alongside you. Its proper lines are back too, it stands up when it sets off, and the quest cannot be taken from it again while it is walking. If the captive dies, it reappears after a couple of minutes — abandon the quest and take it again. Your quest is still incomplete — abandon it and take it again, and the escort will start over.
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