48 · 2 replies
Спасибо за журнал боя, по нему всё видно. «Гнев небес» Защитников Света — это разряд Света, который перескакивает по цепочке до десяти целей и с каждым прыжком удваивает урон; так задано в данных самого заклинания. Судя по цифрам, вы были девятой и десятой целью цепи, отсюда сотни тысяч урона. У нас была ошибка: Защитник запускал цепь не в своего противника, а в себя. Первый, самый слабый удар доставался ему самому, а всем остальным целям урон приходил с лишним удвоением. Сервер перезапущен, и теперь Защитники бьют «Гневом небес» по тому, с кем сражаются. Если Защитник сражается с вами, вы получите первый, самый слабый удар цепи, а на дальних местах в цепи урон станет вдвое меньше, чем сейчас. Полностью исключить сильные попадания это не может: дальние прыжки цепи всё равно очень сильные, а в нашей версии битвы войск Плети меньше, поэтому игроки чаще оказываются в этой цепи. Тему оставляем открытой и проверим битву в игре. Если вас снова убьёт одним ударом, напишите, пожалуйста, и по возможности приложите журнал боя.
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Thanks for the combat log, it shows everything. The Defenders of the Light's Holy Wrath is a bolt of holy power that chains through up to ten targets and doubles its damage with every jump; that is how the spell itself is defined. Judging by the numbers, you were the ninth and tenth target of the chain, hence the hundreds of thousands of damage. We had a bug here: a Defender started the chain on himself instead of on his opponent. He took the first, weakest hit himself, and every other target got one extra doubling. The server has been restarted, and now the Defenders cast Holy Wrath at whoever they are fighting. If a Defender is fighting you, you'll take the first, weakest hit of the chain, and the later positions in the chain will take half as much damage as now. This can't rule out strong hits entirely: the late jumps of the chain are still very strong, and our version of the battle has fewer Scourge troops, so players end up in the chain more often. We're keeping this topic open and will check the battle in game. If you get one-shot again, please let us know and attach the combat log if you can.
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Thanks for the combat log, it shows everything. The Defenders of the Light's Holy Wrath is a bolt of holy power that chains through up to ten targets and doubles its damage with every jump; that is how the spell itself is defined. Judging by the numbers, you were the ninth and tenth target of the chain, hence the hundreds of thousands of damage. We had a bug here: a Defender started the chain on himself instead of on his opponent. He took the first, weakest hit himself, and every other target got one extra doubling. The server has been restarted, and now the Defenders cast Holy Wrath at whoever they are fighting. If a Defender is fighting you, you'll take the first, weakest hit of the chain, and the later positions in the chain will take half as much damage as now. This can't rule out strong hits entirely: the late jumps of the chain are still very strong, and our version of the battle has fewer Scourge troops, so players end up in the chain more often. We're keeping this topic open and will check the battle in game. If you get one-shot again, please let us know and attach the combat log if you can.
Мы разобрались до конца. После прошлой правки поздние прыжки цепи «Гнева небес» всё ещё могли попасть в игрока и убить с одного удара. Сверились с данными игры: «Гнев небес» Защитников Света вообще не должен действовать на игроков, поэтому битва и задумана почти без смертей. Теперь так и будет: Защитники больше не направляют «Гнев небес» на игроков, а цепь перескакивает только по войскам Плети. Попутно исправили «Исцеление» Защитников: раньше оно иногда доставалось противнику, теперь они лечат своих раненых союзников. Сервер перезапущен, эти изменения уже действуют.
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We have got to the bottom of it. After the previous fix, the late jumps of the Holy Wrath chain could still hit a player and kill them in one blow. We checked the game data: the Defenders of the Light's Holy Wrath is not supposed to affect players at all, which is why the battle is meant to be almost deathless. That is how it will work now: the Defenders no longer aim Holy Wrath at players, and the chain only jumps between Scourge troops. We also fixed the Defenders' Heal: it could sometimes land on an enemy, and now they heal their own wounded allies. The server has been restarted, so these changes are already live.
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We have got to the bottom of it. After the previous fix, the late jumps of the Holy Wrath chain could still hit a player and kill them in one blow. We checked the game data: the Defenders of the Light's Holy Wrath is not supposed to affect players at all, which is why the battle is meant to be almost deathless. That is how it will work now: the Defenders no longer aim Holy Wrath at players, and the chain only jumps between Scourge troops. We also fixed the Defenders' Heal: it could sometimes land on an enemy, and now they heal their own wounded allies. The server has been restarted, so these changes are already live.
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