Спасибо за скриншоты и координаты! Новая высадка принимала за берег льдины и плавающие модели: квалдиры прыгали на них и оставались стоять посреди воды. Теперь место приземления ищется только на настоящей суше (по рельефу, без льдин и моделей над водой), а если суши в пределах прыжка нет, команда этой ладьи в эту волну не высаживается и остаётся на борту. Сервер перезапущен, эти изменения уже действуют.
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Thanks for the screenshots and coordinates! The new landing logic treated ice floes and floating models as shore: the Kvaldir jumped onto them and were left standing in the middle of the water. Now the landing spot is searched only on real land (by terrain, ignoring ice floes and models over water), and if there is no land within jumping range, that longboat crew stays on board for this wave. The server has been restarted, so these changes are already live.
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Thanks for the screenshots and coordinates! The new landing logic treated ice floes and floating models as shore: the Kvaldir jumped onto them and were left standing in the middle of the water. Now the landing spot is searched only on real land (by terrain, ignoring ice floes and models over water), and if there is no land within jumping range, that longboat crew stays on board for this wave. The server has been restarted, so these changes are already live.